With their natural abilities to help things to grow Earth Elves have turned the last of the natural land into forests and woodland as well as a great number of the floating islands. Rapidly increasing the time it takes for trees to grow to the right thickness and height to be harvested and used in the building of more ships and floating platforms. Earth Elves are not only the best source of new wood as a raw material but the only suppliers.
Earth Elves are extremely rich, powerful and influential people. Each clan that runs a tree plantation forgoes their family name for the clan name, which also happens to the be the name of the island they live and work on. They have the influence to control many Ports, establishments, fleets of ships and of course the Dragon Fleet with their love of money.
Body type and Dress:
Skin color ranges from mocha to almost black
Their eye colors are generally a rage of natural browns and greens of varying shades.
Their hair ranges from white and ivory to a light blonde
Of all the elves they have the longest ears.
They like to show off that they can afford fine things by wearing rich colors and patterns,
Showing skin is encouraged.
Personality: Earth elves are rather snobbish to other people, especially those who have not spent much time off their little islands. They treat their personal space as if it's a fort when anyone other than clan or kin enter it. Due to the fact they are wealthy they have a tenancy to be frivolous with their personal spending however when it comes to business they don't give an inch and make sure they get the price they feel they deserve for their products.
Blood-born Magic: Earth Elves are facilitators, they use their own bodies as a conduit between the earth magic and the plant life they help to grow. Magic travels threw them and into the tree or plant boosting the time it takes for the plant to grow. When they touch a plant or tree they can tell if it's healthy or sick, they can feel the balance of the soil in which they are working with. Also they are able to control a plants limbs as they would their own, however the larger the plant the harder it is to remain aware of their own body.
Water Elves spend a great deal of their lives roaming the waters in their canoes and following, tracking and monitoring the fish of the Stretch. They travel from port to port, island to island, fleet to fleet and gather supplies to continue their nomadic way of life. Their main concern it to make sure that the fish levels are always stable and to give in reports to the Ports as to fish that are prosperous enough to be hunted.
Water Elves are amazing swimmers and have the ability to hold their breath for up to ten minuets before they have to resurface for air. They are as agile in the water as other elves are on dry land and have great knowledge of the sea's creatures, habits and way of life. They move in small groups of five or six adults, occasionally single boats might be sighted but that is rare. Due to the fact they are pretty much always on the move Water Elves have become the unofficial way to send letters to fiends and family living apart. If they can take it they generally will.
Body type and Dress: Skin colour ranges from tanned and olive skinned
Their eye colours are range of blue/grey shades or light/lavender purples
Their hair ranges from dark or golden brown to blonde
Their ears are medium in length
They ware clothes that cover the essentials for modesty
Swift drying or waterproof materials
Either have an arm sheath or leg sheath for their knives
Personality: Water elves tend to be very easy to get along with no matter what race you might be. They are talkative and sociable and make friends easily when they come to ports and islands. Water elves find it easy to build lasting and productive working relationships with people of high status and low. They do not distinguished between the two and afford both ranks the same respect. Though not frugal with their spending they do like to have a good time when ever possible and will go out and party with friends and family especially if they feel they have a clouded head as that can be very dangerous on the open water.
Blood-born Magic: Water manipulation is reserved for the propelling of their canoe’s and a way of discouraging wildlife that is bent on attacking them underwater when they are diving. Placing a hand flat on the surface of the water or slightly submerged they use the motion of their hand wafting in the water to cause it to move the boat instead of paddling. Sharp whipping movements send blasts or tentacles of water in the gestured direction.
Immortality – Elves do not age, nor appear as anything other than youthfully mature. They are NOT invulnerable to harm. Should a Elf be wounded they will scar and are able to die. Their hearing and eyesight is much sharper than that of any other creature out of the water. Though their physical strength is the same as humans for their size they are more agile and less easily tired out.
Air Elves command the skies as their territory, though they share this with other races that have met their exacting standards it is their opinion that the skies of the world are firmly under their control, and from their vantage point they claimed themselves the perfect race to protect all others from lawlessness. It is was once said by the General Talon, the founder of the Dragon Fleet, that there was nobody that could hide from the god-like view of his crews. According to less reputable people the answer to his statement was made by the infamous pirate Roseman Pike that the General had obviously never heard of a roof.
Air elves do descend from their lofty floating cities to the surface of the Stretch, they have to to buy food and clothing. They make their money from the arts, books, sculptures and most importantly the carving of rune spells, if you wish to have a load stone carved for your Ship/Island/Port you hire an Air Elf to do the work for you, that way you know for sure your not going to sink within the space of a week because your hired someone who didn't know what he was doing.
Body type and Dress:
Skin color pale milky white sometimes bordering of pale grey
Their eye colors are range of blue/grey shades or light/lavender purples
Their hair ranges from black to grey in varying shades
Hair is normally free flowing or in intricate styles
Their ears are small
Their clothing style is formal and beautiful
Smooth fabrics in exotic colors, normally matched with fur
Personality: They are polite to everyone they meet and they expect the same in return, bad manners are the highest of insults. They are often thought of as the most vein of all the races because of their love of grandeur, beauty and artistic touches to everything, especially their own homes. They are generally assumed to be very intelligent, they love books just as much as beauty and they own the largest collection in the world in the Great Library. They enjoy a good show however they are not fond of what they call “The Vulgar Arts” which speaks for itself.
Blood-born Magic: Air Elves have some manipulation of air and the winds. They move the air along with the movement of their bodies, it looks much like fluid dance to those without the power, almost alike to ballet in the expressions they use. When Talking about an Air elf's powers whist in play remember that the longer, smoother a fluid the motions the softer and more sweeping the outcome. The shorter and more sharper the movements will produce a sharper shorts blasta of air, mostly used in battle.
Before the great flood Humans had many tribes and races, many homes and languages and customs. Those who survived banded together threw necessity. Over the centuries humanity became one big clan in itself. Yes there are still many skin tones, eye colours and ways of dress but everyone now speaks the same language known as Common, after all if you can't understand each other how can you sell anything? Or buy anything? Idea's such as race based on a humans physical attributes has become defunct, but like all communities people will always find something new to ridicule and hate about another.
Ports are often run by humans and a great many of the residents are human. Some live in the sky cities with the Air Elves and work in the great libraries or in the Dragon Fleet, those that do not like to live in a fixed position live on ships if a human is talented enough they might even have a place on a floating island.
The Merfolk just like everyone else have slowly learned to adapt to the increase of their territories, where once they would seek to wreck ships and feast on the sailors aboard, some of their kind, especially those that live near to the floating civilizations have learned that their ability to dive deeper and live underwater has become a commodity they can sell to the Floaties(port dwellers), it also helps to keep them from being hunted down to avenge the death and consumption of none sea dwellers.
Merfolk have the tails of fish, powerful and muscular to propel then swiftly threw the water when needed, normally in bright and attractive colours. They end at the waist where the large scales become much smaller and look more like human skin in texture, a difference that can only be seen by the sheen and oil slick colour is gives off when caught in the light. They have sharp teeth, pointy and serrated that fit together to take chunks out of whatever they eat.
Merfolk can come on land, where they loose their tails, this is a transformation that no land dwelling creature has ever been allowed to see, however people have decided that it must have something to do with the flaking of scales as they always have plenty to trade at markets.
Not all Merfolk have embraced this change however and there are waters that are still off limits to sailors that do not wish to meet a painful watery grave at the hands of the beautiful scaled sea creatures.
Mermen are born very rarely and when they are they are treated like royalty. Spirited away into the deep and protected by the more common Mermaids, this is one of the reasons Mermaids are seen so much more often than Mermen. Due to the lack of men in their society Mermaids have to breed with other races, something they did by luring their meals onto the rocks using them for more than just food, now it is more of a civil arrangement.
Body type and Dress: Merfolk come in many different shades and skin colors, not all of them the same as that of humans. Skin, hair, eyes and tails come in varied and wonderful colors
Personality: Merfolk that live around the Ports are generally pleasant to the people they come across and deal with, they can be rather flirtatious to anyone who has something they want or even just for fun. They like to be seductive and playful because they find it amusing to lead people astray.
Due to the way they are treated among their own kind Mermen are naturally either vein with thoughts of self worth far inflated than the options of others or timid and shy with very little knowledge of the outside world. Unlike the Mermaids who act like lionesses in a pride with the Mermen at the center.
Those that live out at sea and away from civilizations are are still dangerous. Some believe that the seas are not the place for humanity and other land dwellers, that the great flood was a sign that those who could not live in water where not meant to survive and that those that could where meant to become the new dominant race. Many think that humans and other land dwellers are still pray and have nothing else to offer Merfolk.
Blood-born Magic: Illusion – The ability to create illusions both on themselves and in order to change the way a person perceives the world around them, for example they can make it look like there is land where there is none. The latter is often referred to as a Mermaid Mirage.
Reduced ageing - Merfolk do age but they age at about one fifth the rate of humans.
Selkies are a type of shapeshifter. In the water they take the form of Seals, playful and adept hunters, but when they come onto land or into port they can shed their seal skin and take on an attractive human form. So long as they retain their seal skins they can return to the ocean in their animal forms, without it however, they cannot ever return to seal form again.
Selkies are well received in ports as friends and traders. Like the Merfolk they tend to be the bringers of things that cannot be reached by human divers, some of them make their fortunes as treasure hunters, diving down to the bottom of the ocean in search of metals, rare on the surface, such as gold coins, gem stones and other trinkets. Many more however work as scouting parties for fishing ships steering them clear of dangers that lie under the surface or guarding nets and other traps from predators.
Body type and Dress:
A Selkies human form is dictated by their coloring as seals.
Grey seals tend to have light skin and grey hair
Brown seals become tanned humans with brown locks
Black seals arise as dark skinned beauties with raven hair.
Both in seal form and human is there eyes, pure black without the structure of a human eye at all,
Clothing tends to be leather.
Personality: Playful, Selkies are always up for a laugh with others and are very social no matter the race of their company, they much prefer to be in a large crowd of people than being alone. Family is very important and multiple partners is not uncommon among them with their own kind as partners or other races. Children are openly encouraged to be around them, as Selkies are very protective of the young.
Blood-born Magic: Shape shifting – Once back inside their seal skins they transform back into their animal forms and have all of the advantage of the form.
Beautiful women of the water, they are not overly large in number outside of the major ports. Rusalka mainly work in entertainment or bathhouses due to their need for fresh none salt water. It is not known how these creatures survived the great flood when their homes became infected with salt water but those that did now reside is small groups in the major ports.
Rusalka need fresh water to survive, without it, they dry out and die. Salt water does nothing to hydrate them, in fact it has the opposite effect and draws from them. One sign of a Rusalka is that their hair is constantly wet and they never allow it to dry, it's used as an early warning system, telling them when to submerge in water again. They have heavenly voices and their singing is melodic and beautiful. Those that do not work in entertainment or bathhouses are often employed as nannies to small children as they are drawn to them and their singing sends them to peaceful dreams.
Body type and Dress: A Rusalka's hair comes in three main colours, red, green and golden brown of varying shades. Their eyes are always either some shade of blue or green. They are naturally beautiful, normally with pale to caramel skin tones. They dress much as any other woman would, however anything they ware is normally made of a light material and is easy to remove considering the amount of times they take a dip, and nothing that would cause them to overheat or dehydrate faster than normal.
Personality: Rusalka are naturally good with children and men, but not so with women, where they can become bitchy and sarcastic, unless the woman is also a Rusalka due to the fact they are incredibly racist. A Rusalka's feminine beauty ideal is themselves, no other women even come close. They are flirty and fun to be around and make wonderful entertainers, waitresses and singers.
Blood-born Magic: Hypnotic song - They have limited influence over those that do not fight the allure of their songs. Children, especially the young are the easiest to control and calm with their voices. If a person really does not wish to listen to the commands within a Rusalka's voice them they will have no command over them.
Amphos is the coloquial name given to the odd race of amphibious humans that have only been seen once or twice, usually only one or two at a time. They are very curious as they claim they are entirely human though it seems like they are some hybrid of human and Mermaid. The Amphos are mysterious, their dialect so thick as to be impenetrable if they aren't strictly trying to communicate. No one is entirely sure where their archipelago lies, but those that have found their ways to ports always say the same thing, 6 villages and towns on a stretch of 5 islands and surrounded by coral and sharks. Sharks seem to be what they're worried about as they are always armed with harpoons or other similar hooked weapons. They rarely kill the shark, but you can hook it's mouth and effectively ward it off. They are almost always found diving for pearls or in deep water holes...they seem to have a knack for finding magical stones and precious items. The Amphos seem stupid by their language but they are quite clever, having made many advances in their ship building simply out of necessity, their little scooners are tough and they can sink and refloat them as needed if they need to find shelter under the water.
As the amphos home islands have never been found many assume they're deep in the wild mermaid territories, where land dwellers simply don't dare go. It makes sense then why they have flourished, if you've become an ocean dweller and one that has figured out the deep you are far less worried about it. There haven't been enough who've made an appearance for people to actively try and find the island and introduce the isolated humans to the rest of humanity. Though those who have maded it out have become very well liked members of mining and pearling communities.
Body Type and Dress:
Amphos are humanoid, but they have webbed feet, hands and have a dorsal fin that runs down their spine. On either arm is another fin and they usually have two or three fins upon their heads
Amphos have a slick almost slimey texture to their skin, more like amphibians than fish.
Amphos have both lungs and gills making them capable of breathing underwater, their gills are located on either side of their rib cage, slotted between their ribs.
They come in many different skin colors but the most common is a peachy color, often times they're rather tan if they work on land more than water.
Personality: Amphos are very pleasant people, once you get past their hard dialect they are hard working and diligent people. They have no qualms with anyone and treat any race the same, mostly cause they've only recently started realizing that their island isn't the only land left. They are often extremely curious, asking a lot of questions about the humans and elves they see. They are also very honest, They love a good joke and tend to be a bit crude, simple is what one might call them.
No one knows if they live any longer than their land bound brethren, but the assumption is they don't, and they are just the most unusual of humanity. It's been found that interbreeding is entirely possible, and the Amphos can pass their traits onto their children. Though what this means for the rest of humanity is unclear. They're probably harmless, but no one is sure.
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